Hi everyone! Been busy with some less than fun math homework. I hope everyone was doing cool things than I was. Despite that I was able to make some progress with Knight Guy, specifically the new area I was working on. The third story level stages will include moving platforms and a new enemy.
Getting the player to move with the platform, and not play it’s walk animation was the first hurdle I had to overcome. Then I dealt with some unexpected transform changes due to inheritance. Luckily we got it all figured out and I think the end result will be great. Hope you enjoyed this update and I hope you get to enjoy the game very soon.
Hey Everyone! Hunter Dragoon here and I got lots of exciting news. I hope everyone enjoyed their holiday, new year and all that fun stuff. For me it also marks the time of my birthday. So now that all the excitement is over I finally have some time to work on our first game, Knight Guy. But you already knew I’d be doing that as soon as I could, didn’t you?
First thing, as the title of this post suggests, we are holding a public alpha test for Knight Guy! Yes, that’s right you can get on and try out the Arcade Mode, Story Mode and Tutorial. Right now, the story mode includes two levels each with four zones and completely unique boss battles. I hope you have some time to download this and give it a try. At the moment our public alpha test for Knight Guy is only available for android. Fear not ios users, I promise to show apple some love too in the near future. Anyhow you can play the game here: Knight Guy Public Alpha Test
Secondly, is we finally saved up enough funds to pay for real web hosting. I have imported most of the content from our old website, and I am putting the finishing touches on our new site. Truthfully this blog post is a sort of test to make sure it is linked up to our social media accounts.
Finally, as we approach the one year mark, (I started making the game in February.) I want to thank my friends and family, and all those I’ve met that have been so supportive of my en devours. I hope that I don’t just bring you all Knight Guy, but continue to make great games with interesting characters that you will love to play for years to come. I am hopeful for the future and glad you could be part of it. Thank you.
Some of the struggles I face as an indie dev going into the holidays.
Hey everyone, it’s no surprise that things have been busy lately. For all of us. This is an incredibly tough time of year for me to get work done. Progress has been slow and incremental, but it continues nonetheless. Unfortunately I don’t have some big reveal, I mostly wanted to write an update to let you all know that I am still alive and Knight Guy is still on track.
This is the time of year that the school semester gets a little tougher, and the busy season for my retail day job. The project has become really messy because of third party services, and as cool as leader-boards and achievements are, I think for the sake of the project I might have to slim down what is included with the actual game. Knight Guy is my first game after all, and I want to create something that is truly fun. My goal is to create a world of interesting characters with engaging stories. I am really starting to feel as though some of the extras are holding me back.
What is important to you in a game? Are things like leader-boards and achievements total deal breakers? Let me know your thoughts in the comments.