Alas the last couple of weeks, progress has come grinding down to an unbearable slog. Making a game, or any other worthwhile piece of art is not easy. Besides all the graphics looking the way you want, or the physics not reacting just perfectly, there is all the nitty-gritty code that allows your game to work on different platforms and with third-party services.
How does one stay motivated while facing these daunting tasks? Below I have listed three ways I stay motivated and I hope to share them so that I can help more people like me. I know not all of you are game developers, but I really think these tips can be applied to a lot of mediums.
Do NOT work yourself into exhaustion!
this is the #1 thing I have to remind myself. If I am stuck I can work on a different aspect of the project or take a break. Being a solo artists you manage your social media, promotions, websites and probably a laundry list of other things related to your project. Take a mental break, and tackle a different aspect of your project. You will continue to make progress which will keep you motivated and you will not exhaust yourself over one blocking point.
It sounds cheesy, but keeping positive is key to staying motivated. Do not lose hope, everyone hits roadblocks and nothing worth doing is easy. Remember the goal, what do you hope to accomplish. My goal is to become independent of my retail job and focus on school, and to build a portfolio in the industry I would one day wish to work. Take everything you want and use that as a force to propel your motivations and in turn your progress on your project.
Make Time for your Project
It’s easy to get busy and let your project sit for long periods of time without any progress. When this happens our ideas and inspiration get lost. You must make time to work on your art, even if it is just for thirty minutes, once a week. Without being involved you distance yourself and your skills will atrophy. Push yourself, the constant contact with your project will show you that progress is possible and keep you pushing forward.
I hope this was helpful to some. Truth be told this is my break away from my project. I will continue work on Knight Guy and we will hopefully see some more progress soon.