Game Making During The Holidays

Some of the struggles I face as an indie dev going into the holidays.

Hey everyone, it’s no surprise that things have been busy lately. For all of us. This is an incredibly tough time of year for me to get work done. Progress has been slow and incremental, but it continues nonetheless. Unfortunately I don’t have some big reveal, I mostly wanted to write an update to let you all know that I am still alive and Knight Guy is still on track.

This is the time of year that the school semester gets a little tougher, and the busy season for my retail day job. The project has become really messy because of third party services, and as cool as leader-boards and achievements are, I think for the sake of the project I might have to slim down what is included with the actual game. Knight Guy is my first game after all, and I want to create something that is truly fun. My goal is to create a world of interesting characters with engaging stories. I am really starting to feel as though some of the extras are holding me back.

What is important to you in a game? Are things like leader-boards and achievements total deal breakers? Let me know your thoughts in the comments.