More Progress on New Area

Hi everyone! Been busy with some less than fun math homework. I hope everyone was doing cool things than I was. Despite that I was able to make some progress with Knight Guy, specifically the new area I was working on. The third story level stages will include moving platforms and a new enemy.

Getting the player to move with the platform, and not play it’s walk animation was the first hurdle I had to overcome. Then I dealt with some unexpected transform changes due to inheritance. Luckily we got it all figured out and I think the end result will be great. Hope you enjoyed this update and I hope you get to enjoy the game very soon.

First Day of the Semester

Today is the first day of the spring semester for me. Unfortunately class schedule selection is never as good as it is in the fall, but I will trudge forward nonetheless.

In case you missed it we released a public alpha for our game, Knight Guy.

You can play it HERE! (Android, US only)

Otherwise you can play a demo in the browser at https://dragoondomain.itch.io/knight-guy

Thanks again for your continued support. I will keep making great games for you guys, don’t forget to donate or pick up a T-Shirt from our store to show your support.

Public Alpha Test

Hey Everyone! Hunter Dragoon here and I got lots of exciting news. I hope everyone enjoyed their holiday, new year and all that fun stuff. For me it also marks the time of my birthday. So now that all the excitement is over I finally have some time to work on our first game, Knight Guy. But you already knew I’d be doing that as soon as I could, didn’t you?

First thing, as the title of this post suggests, we are holding a public alpha test for Knight Guy! Yes, that’s right you can get on and try out the Arcade Mode, Story Mode and Tutorial. Right now, the story mode includes two levels each with four zones and completely unique boss battles. I hope you have some time to download this and give it a try. At the moment our public alpha test for Knight Guy is only available for android. Fear not ios users, I promise to show apple some love too in the near future. Anyhow you can play the game here: Knight Guy Public Alpha Test

Secondly, is we finally saved up enough funds to pay for real web hosting. I have imported most of the content from our old website, and I am putting the finishing touches on our new site. Truthfully this blog post is a sort of test to make sure it is linked up to our social media accounts.

Finally, as we approach the one year mark, (I started making the game in February.) I want to thank my friends and family, and all those I’ve met that have been so supportive of my en devours. I hope that I don’t just bring you all Knight Guy, but continue to make great games with interesting characters that you will love to play for years to come. I am hopeful for the future and glad you could be part of it. Thank you.

Super Console Dungeon Game

Hey Everyone! Just as I am finishing up my finals, I wanted to pop in and make a post about a small project I made and posted for your enjoyment.

Super Console Dungeon Game is a simple text based dungeon crawler. The goal is to accumulate as much treasure as possible. Sometimes you will face monsters and must resolve a math equation that will become more difficult the further you get into the dungeon, or you can find your self in a trap and returned to the entrance. Careful, being defeated by a monster will cause you to loose some treasure.

It can be downloaded at itch.io here: https://dragoondomain.itch.io/super-console-dungeon-game

Game Making During The Holidays

Some of the struggles I face as an indie dev going into the holidays.

Hey everyone, it’s no surprise that things have been busy lately. For all of us. This is an incredibly tough time of year for me to get work done. Progress has been slow and incremental, but it continues nonetheless. Unfortunately I don’t have some big reveal, I mostly wanted to write an update to let you all know that I am still alive and Knight Guy is still on track.

This is the time of year that the school semester gets a little tougher, and the busy season for my retail day job. The project has become really messy because of third party services, and as cool as leader-boards and achievements are, I think for the sake of the project I might have to slim down what is included with the actual game. Knight Guy is my first game after all, and I want to create something that is truly fun. My goal is to create a world of interesting characters with engaging stories. I am really starting to feel as though some of the extras are holding me back.

What is important to you in a game? Are things like leader-boards and achievements total deal breakers? Let me know your thoughts in the comments.

Introducing Sir Thomas

I am proud to present the latest character to be added to Knight Guy, Sir Thomas, The Fist of the King!

Sir Thomas was raised as a Monk and trained in martial arts. As a young adult he left his monastery and became a Knight. He taught the other Knight discipline and spirituality. Sir Thomas preferred to use his unarmed combat skills as opposed to the sword and shield of a knight and earned the title “Fist of the King” as a result of pummeling evil doers with his hands.

During the events of Knight Guy, Sir Thomas is transformed into a terrible monster and Knight Guy must fight against him to save him from becoming a monster forever.  Help Knight Guy free Sir Thomas and the other Knights from the evil clutches of the cosmic daemon Wrxlrr, by following my blog or our Facebook page.

More to come soon!

Staying Motivated

Alas the last couple of weeks, progress has come grinding down to an unbearable slog. Making a game, or any other worthwhile piece of art is not easy. Besides all the graphics looking the way you want, or the physics not reacting just perfectly, there is all the nitty-gritty code that allows your game to work on different platforms and with third-party services.

How does one stay motivated while facing these daunting tasks? Below I have listed three ways I stay motivated and I hope to share them so that I can help more people like me. I know not all of you are game developers, but I really think these tips can be applied to a lot of mediums.

Do NOT work yourself into exhaustion!

this is the #1 thing I have to remind myself. If I am stuck I can work on a different aspect of the project or take a break. Being a solo artists you manage your social media, promotions, websites and probably a laundry list of other things related to your project. Take a mental break, and tackle a different aspect of your project. You will continue to make progress which will keep you motivated and you will not exhaust yourself over one blocking point.

Keep Positive

It sounds cheesy, but keeping positive is key to staying motivated. Do not lose hope, everyone hits roadblocks and nothing worth doing is easy. Remember the goal, what do you hope to accomplish. My goal is to become independent of my retail job and focus on school, and to build a portfolio in the industry I would one day wish to work. Take everything you want and use that as a force to propel your motivations and in turn your progress on your project.

Make Time for your Project

It’s easy to get busy and let your project sit for long periods of time without any progress. When this happens our ideas and inspiration get lost. You must make time to work on your art, even if it is just for thirty minutes, once a week. Without being involved you distance yourself and your skills will atrophy. Push yourself, the constant contact with your project will show you that progress is possible and keep you pushing forward.

 

I hope this was helpful to some. Truth be told this is my break away from my project. I will continue work on Knight Guy and we will hopefully see some more progress soon.

My Games will be more fun than Calculus

Making my way through another week of school, I am starting to come up on my first exams. Namely for Calculus. Luckily the first test is never too bad.

On the game development front, I am managing to make steady progress on Knight Guy. I am currently adding some new levels, and working to fix bugs in existing levels. I hope to start work on the second boss by the end of next week. The above image is a background for the new area.

Let me leave you with a terrible, calculus related dad joke. Hope you all have an awesome week!

“I told a girl she had a nice TAN line, but she didn’t get the Sine… Maybe she’ll give me a Secant chance.”

Knight Guy PC version

When I first set out on my journey to make an independent game, I had a very narrow vision in mind. My sights were set on mobile, which is still largely the plan. As I move further along, my thoughts on the matter have changed. Now, that I am trying to get Knight Guy in front of potential players I am offering early access to a closed beta for YouTubers and streamers. Most of the best recording software works best with PC, so based on some feedback from Mr.WobblyFootGamer, I have added key mapping to the PC version, and I plan to continue to cater some features towards this new version. Eventually I hope to release a full fledged PC version of Knight Guy along side his mobile older brother. Let me know what platform you’d love to play Knight Guy on, and check out our two YouTube let’s play videos below, the second one is by Cole 4.0, so big shout out to him. Thanks for reading and have a great week.

Getting your Game Promoted

One of the many challenges that independent game developers face is getting their name out there. Big companies and publishers want to use your creativity to rack in some serious cash, all the while leaving you with very little. For most people, artists and otherwise, expose won’t feed their kids, or pay their rent. So how does someone break past this money barrier? There are two things I discovered that I would like to share.

Don’t underestimate the power of networking. When people DM me on twitter I make it a point to get back to them, even if they are trying to sell me their services. The main point of this is your exposure. If a you tuber really wants you to look at his or her videos, you should do it and let them know what you think. (politely of course.) They are going to remember you and want to help you later on.

To share a personal experience about this, I was lucky enough to meet a youtuber who directly asked me if he could play and do a video for my game. So a huge thank you is in order for Mr.WobblyFootGamer, who did a gameplay video for Knight Guy and helped me share Knight Guy with so many of you. In turn I shared the heck out of his video and channel. Now two creative professionals just helped each other get exposure for little more than our time. That’s the key people, as artists, professionals, and people we have to be willing to help each other out. I got the video post for your viewing pleasure.

[youtube https://www.youtube.com/watch?v=oQeGR2aGngU&w=560&h=315]

The second thing I learned is try new avenues for exposure. The established social medias are great, but take a chance on a start-up. On traditional social media like twitter and facebook, your message is lost in the cacophony of tens of millions of users world-wide posting what they are eating today. Don’t be afraid to branch out and stand out.

Recently I came across an industry connection service for indies called Likemindedd. It’s new and I will see how this works but I am excited that people are trying new things and creating new places to discover great indecent treasures. Here is a link to my project on Likemindedd if you want to check it out.

https://www.likemindedd.com/project/knightguy

and here is the link if your interested in putting your project up on Likemindedd,

https://www.likemindedd.com/

Alright guys and gals, thanks for reading. Happy Friday and I hope you all have a safe and fun weekend. Keep doing what you love, I know I will. 😀